This in turn means that the AI should not be able to use the same rounds as these other weapons. 30 Russian Short), a completely different bullet to the 7.62x51mm NATO round used in other weapons in the game (e.g. While the AK-47 and AKM do use a 7.62mm round, this is the 7.62x39mm (or. Another oddity lies in the ammunition itself.This is odd, as the dominant Kalashnikov variant in use by the USSR at this point was the AK-74, a 5.45x39mm modernisation of the platform.Attaching an extended magazine and a barrel extension turns it into a RPK, a SAW version of the AK-74 (Well just without the bipod and extended barrel) with the stranded RPK magazine’ 40 rounds increased by 5 extra rounds.The AI-76 is based on the iconic AK-47 Kalashnikov assault rifle due to the use of 7.62mm.Attaching a red dot sight to the AI-76 is recommended to help with accuracy.So it is used for quick kills or dealing small amounts of damage to larger machines. A single magazine can kill a single runners and hunters.(Requires the mission The Enemy of my Enemy) Ålnästet, In the boat at the dock (5C). Klinte - Downstairs in apartment complex (-4396,-560) (Requires the mission Zero Hour.Tokerod Farm Safehouse - In a sleeping bag.Masskar Resistance Camp - In a container and lying up against a fence (-1572, 3597).Cannot be equipped with any scope other than a Red Dot.Hip-fire spread can be quite uncontrollable.The Iron Sights can be a bit hard to aim with.Very powerful, but very difficult to handle." The in-game description for the weapon is "The most widely used assault rifle in the world. It takes 7.62mm rounds and can hold a default magazine of 30 rounds. It is an assault rifle capable of firing fully automatic, semi-automatic or in a 3-round burst. The AI-76 is an assault rifle that appears in Generation Zero. Very powerful, but very difficult to handle."" Here you'll find all the various modifications that you can do to your weapons barrel, this can be a Compensator, Silencer or Extension.AK-74 " “The most widely used assault rifle in the world. If you do find yourself still struggling with acquiring them, you can pick up the skill Mechanic which allows you to salvage up to 25% damaged components with the first level and 50% with the second. They are usually located in what would be the machines "head" so by avoiding that when engaging them generally increases your chance at getting one. Since these modules are actual components of the machines the player has to be careful when engaging them if they desire to have a higher chance at getting them. Vision modules are acquired by destroying the various machines found in Generation Zero. This module can be switched between three modes: low light, IR and object penetrating vision. This module can be switched between two modes: IR and object penetrating vision. This module can be switched between two modes: low light and object penetrating vision. This module can be switched between two modes: low light and IR vision. This module allows limited viewing of objects through solid obstacles.
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